I am not sure if anyone has any experience creating lods for models, but i am hoping someone around here will be able to help.
I am in the process of adding lods to all BSG ships to improve performance/fps, as all the ships are highly detailed and technical above desired poly count (game still runs smoothly, but here and there it gets a bit jittery
).
I have done the following. Created 3 level of details for each part of the model, entered size= (a number, depends on the level of detail and at what distance it should be seen) in object properties. Then exported all as normal and placed in same folder in cat/dat. Then exported a scene as usual (not including Lod's)
Each lod has been named in relation to the main model e.g. hull, hull_1, hull_2, hull_3. (hull_1 ect being the lods)
I presumed the game engine would understand that these where LOD's, and i also presumed that somehow the previously entered size=... would also be stored in the models file. However no matter the distance i am from the model in game, the lods are not used..... I even removed textures from one lod to make sure, the model was not replaced...
Could any one point out anything i have done wrong or forgotten? or is there something i need to know?
I mean im quite sure ive missed something, maybe they all need to be linked?
Cheers,
Miles
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