Hello, Im new here. I played X-U from a long time. I found myself in a situation where standard gameplay or common MODs are not enough. I have a few ideas that I want to change/add for game. I serched Egosoft forum and I can not find answers for my questions. So finaly I found this site, and Im asking for Your help.
q1 - Im looking for tutorial, info about adding new sectors to the game.
q2 - change / add new - sectors backgrounds and music
q3 - (probably for scripters) is there a way to "detect" using unfocused jump drive usage in specific sector
(ie: if player use UJD in Argon Prime -> effect.
(X3:AP)
(btw Im looking forward to see X3:AP Community Project!)
X3AP Mod
Board Index » X3AP » Scripts and Modding » X3AP Mod
jaml
Markoguey (10)
Markoguey (10)
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Roguey
Trueguey (22)
Trueguey (22)
hi there, welcome to the site jaml
how much modd'ing/scripting experience do you have?
how much modd'ing/scripting experience do you have?
jaml
Markoguey (10)
Markoguey (10)
Hiho
Well, my exp in modd'ing/scripting for X3 is very low (just started), but Im very fast lerner.
I have a nice plot all step-by-step on "paper", also have quite nice exp in creating music/sounds and modeling in
3DS max. I grew up on Purple Motion "demos", and with my old m8s was in scene as group called Dark Legions, so i know a bit of pure assembler coding, BCB C++ (quite advanced)... C#.net .....
I already started making in 3DS 2 ship models and backgrounds (for new sectors). I was doing some research and I can not find nice tutorials or infos about things that Im interested in. Also becouse of a lot of work dont have
enough time do make "deep" search - thats the reason I asked for help.
Ive read some of Your posts and get a little of infos, and Im also inspirated by X3AP Community Project that You started. Im really thankfull for getting Your attention. If there is anything witch i can help - I be glad to do it
I dont want to explain what is in my mind to everyone but If there is a way, i will send PM to You with short explain (it will be quicker) - becouse im not sure it can be realized.
PS. Sorry for my english and chaotic reply (I love red wine)
Well, my exp in modd'ing/scripting for X3 is very low (just started), but Im very fast lerner.
I have a nice plot all step-by-step on "paper", also have quite nice exp in creating music/sounds and modeling in
3DS max. I grew up on Purple Motion "demos", and with my old m8s was in scene as group called Dark Legions, so i know a bit of pure assembler coding, BCB C++ (quite advanced)... C#.net .....
I already started making in 3DS 2 ship models and backgrounds (for new sectors). I was doing some research and I can not find nice tutorials or infos about things that Im interested in. Also becouse of a lot of work dont have
enough time do make "deep" search - thats the reason I asked for help.
Ive read some of Your posts and get a little of infos, and Im also inspirated by X3AP Community Project that You started. Im really thankfull for getting Your attention. If there is anything witch i can help - I be glad to do it
I dont want to explain what is in my mind to everyone but If there is a way, i will send PM to You with short explain (it will be quicker) - becouse im not sure it can be realized.
PS. Sorry for my english and chaotic reply (I love red wine)
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Roguey
Trueguey (22)
Trueguey (22)
Woh, someone who knows assembly? my dad used to do a lot of that, awhile back. Well this will hopefully give you some outline of what to do:
Adding sectors
well adding sectors to the game isnt that simple; mainly because you have to do a number of things to get them into the game fully:
- 'Create sector' in the maps/x3_universe.xml file. You can do this with X3editor (the older one, not v2),
- Add the name of the sector to the language file: l/001-L044.xml (44 at the end means english), at page 7.
- Then add to the universe in-game map model: 'objects/cut/0749.bod'.
- Add gates to each gate, and link them together with different target id's.
New sectors will only be added to the game on a restart too. There's no way for us to patch-in sectors.
change / add new - sectors backgrounds and music
Music is easy, just copy 'n rename to your soundtrack folder. Use a number after the rest.
as for backgrounds, you need to add to 'objects/environments/nebulae'. Its best to look at one of their's. Any new backgrounds needs to be added to 'types/tbackgrounds'. Then you can change backgrounds in x own galaxy editor.
"detecting" using unfocused jump drive usage in specific sector
Hmmm.. I think there are flags which you could check, however another way of checking would be to edit the actual UFJD code in scripts folder.
Tools
Your gonna need the following:
- X3 ModManager to open cat/dats (zip like files that the x games use),
- X3 Editor for opening universe maps (v2 doesnt open maps).
Both can be found here,
also for graphics editing:
- GMax/3D Max,
- dbox2 plug-in to import/export models in gmax/3d max,
- X2 BOD Compiler to compile and decompile bob's (compressed models),
ie. test.bob (compressed) -> X2 BOD Compiler (decompress) -> test.bod -> dbox2 -> gmax/3dmax
dbox and X2 BOD Compiler can be found here here too (under other),
Adding sectors
well adding sectors to the game isnt that simple; mainly because you have to do a number of things to get them into the game fully:
- 'Create sector' in the maps/x3_universe.xml file. You can do this with X3editor (the older one, not v2),
- Add the name of the sector to the language file: l/001-L044.xml (44 at the end means english), at page 7.
<t id="1020101"> (1020xxYY cords)
- Then add to the universe in-game map model: 'objects/cut/0749.bod'.
- Add gates to each gate, and link them together with different target id's.
New sectors will only be added to the game on a restart too. There's no way for us to patch-in sectors.
change / add new - sectors backgrounds and music
Music is easy, just copy 'n rename to your soundtrack folder. Use a number after the rest.
as for backgrounds, you need to add to 'objects/environments/nebulae'. Its best to look at one of their's. Any new backgrounds needs to be added to 'types/tbackgrounds'. Then you can change backgrounds in x own galaxy editor.
"detecting" using unfocused jump drive usage in specific sector
Hmmm.. I think there are flags which you could check, however another way of checking would be to edit the actual UFJD code in scripts folder.
Tools
Your gonna need the following:
- X3 ModManager to open cat/dats (zip like files that the x games use),
- X3 Editor for opening universe maps (v2 doesnt open maps).
Both can be found here,
also for graphics editing:
- GMax/3D Max,
- dbox2 plug-in to import/export models in gmax/3d max,
- X2 BOD Compiler to compile and decompile bob's (compressed models),
ie. test.bob (compressed) -> X2 BOD Compiler (decompress) -> test.bod -> dbox2 -> gmax/3dmax
dbox and X2 BOD Compiler can be found here here too (under other),
jaml
Markoguey (10)
Markoguey (10)
Big thx thats very helpful !!!
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
1
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