On any ship that uses a turret group multiplier value, the damage value is x(1) instead of x(n), where 'n' is the number of turrets in the group.
This potentially makes ships like Rattlesnake and Raptor seem less powerful than they are in reality.
Turret group damage calc is broken
Board Index » X4: Foundations » Turret group damage calc is broken
StanP
Tropguey (5)
Tropguey (5)
Roguey
Trueguey (22)
Trueguey (22)
hi there, welcome to the site
well I wouldnt say it was broken has such... but rather not counting all the turrets in a turretgroup. I have now updated the code to multiple the group numbers by the amount of turrets installed. I left the data on the single turret weapon; I felt it gives the stats on that laser rather than the whole group. If you feel this should be multiplied too, let us know.
You may need to clear you cache for your browser to get the updated javascript btw.
well I wouldnt say it was broken has such... but rather not counting all the turrets in a turretgroup. I have now updated the code to multiple the group numbers by the amount of turrets installed. I left the data on the single turret weapon; I felt it gives the stats on that laser rather than the whole group. If you feel this should be multiplied too, let us know.
You may need to clear you cache for your browser to get the updated javascript btw.
1
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