Repair Laser

Hull DMG
(Per shot)
40
(Per shot)
Shield DMG
(Per shot)
0
(Per shot)
RPM
(No energy limit)
300
(No energy limit)
Hull Dmg/min
(100% accuracy)
12,000
(100% accuracy)
Shield Dmg/min
(100% accuracy)
0
(100% accuracy)
Speed
4,400 km/s
Range
(0.5 seconds)
2.2 km
(0.5 seconds)
Flags | Beam = Make projectile into a laser, Ignore shield = By-pass shield, only do hull damage, Repair = Makes projectile heal rather than damage, |
Cargo-bay | 1 (T) |
Energy Usage | 20 per shot (6,000 per min) |
Price | 48 credits (100 notoriety points) |
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