Reboot

Board and take over a Xenon Q.

Capturing an Xenon Q isnt an easy task; you first need to take down the shields, then capture it with marines.

If you have an M7M you can use a mixture of Hammer and Flail missiles to get the shields down and keep them low for your marines. I would suggest using Boarding pods with Flails to get your marines onto the Xenon Q (the Flails acting as decoys).

Once the shields low enough, you will need to send marines to board and capture the ship. I found that you can only have a maximum of 21 marines attacking the ship, above 21 the rest will eject into space. So with that in-mind I would suggest keeping the amount of marines to around 20 when attacking.

In total you will need around 30x 5 star marines. Send 20 in the first wave (4 boarding pods), and wait until they have completed deck 1 (keep the shields down with Flails). At this point thinking about sending another 5, it will take time for the reforcements to cut through the hull and join the other remaining marines. Around deck 2/3, I would suggest sending another 5 marines (another boarding pod). Hopefully you should now be able to claim the ship. If you lose all your marines before your reforcements have arrived, then they will start back at deck 1!

You may suffer heavy casualties - losing around 10+ or so 5 star marines.

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