An Illustrated Guide to CLS (Page 7 of 7)

Written by Kirlack

Guide to CLS

Part 2 - Using your CLS Pilots

Saving and loading set ups

The only thing left to cover is saving and loading set ups.

Saving a CLS program.

See how I've already saved my CLS training programme? Whenever I'm hiring a fresh pilot I just load that and start him on his way. No more mucking about setting up waypoints! To save, just select a vacant slot and name your set up.

All that's left is to start your trader,

Starting your CLS trader.

and he should happily carry out your commands:

CLS trader starting work.

And that's it! You should now be armed with the knowledge to set up and use CLS effectively.

Just to give you an idea of how useful they can be, in one of my saves I have built quite an empire. I have a huge crystal plex which I built for the Hub plot and use a CLS freighter to ship those spare crystals to smaller 'plexes all over the universe, meaning they need less resources. I produce all kinds of missiles for my war fleet, and use CLS freighters to distribute them amongst my ships, making sure they're always stocked and ready for battle. And of course I use them to keep the fleet topped up with jump fuel.

Hopefully I've not over simplified this and insulted your intelligence, but so many people seem to struggle with it I thought this was the best approach.

I hope at least some of you find it useful...

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