Missile guide (page 5 of 8)



Hurricane missile


Hurricane missile The Hurricane is primarily designed on taking on M5 and M4 ships, due to its fast speed and good amount of damage. The missile also has a slight radius damage, meaning the missile does not need to hit square on. The only downside is that this missile uses the same cargo space as the larger Hornet missile, which could be a problem on smaller ships.

Speed 471 m/s Lifetime 64 secs
Damage 6,000 Radius 200m
Price 4k cr Range 30km
Warhead Single Tracking Yes/Prox



Mosquito missile


Mosquito missile The Mosquito is cheapest missile in the game, whilst it doesnt do much damage it is great at hitting targets (fast or slow). Often used for missile defence or get a ship hostile against you. The missile will track a target, but not find new targets after.

Speed 590 m/s Lifetime 25 secs
Damage 200 Radius 200m
Price 168 cr Range 14.7km
Warhead Single Tracking Yes



Needle


Needle This is a Khaak only missile which does a fair amount of damage to M4's, and in large numbers can do a lot of damage. The Khaak use the Needle for some extra damage from their fighters and scouts. This is the medium Khaak missile.

Speed 174 m/s Lifetime 153 secs
Damage 7,450 Radius 200m
Price 6.7k cr Range 26.6km
Warhead Single Tracking Yes/Prox



Phantom


Phantom The Phantom is the Terran counterpart to the Tomahawk missile, featuring better stats apart from its lifetime (220 secs vs 250 secs). It can only be launched by one ship: the Claymore M8.

Speed 212 m/s Lifetime 250 secs
Damage 650,000 Radius 100m
Price 22.4k cr Range 53km
Warhead Single Tracking Yes/Prox



Poltergeist Missile


Poltergeist Missile This is the Terran's version of the commonwealths Swarm Wasp missile. The Poltergeist is somewhat different however with half the speed and a slight damage increase (1.5k vs 1k). Its primary role of this missile is taking out M4 ships.

Speed 250 m/s Lifetime 50 secs
Damage 1,500 x8 Radius 5m
Price 3.3k cr Range 12.6km
Warhead Swarm (x8) Tracking Yes and re-targets

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