Operation Final Fury Plot (Page 2 of 2)

Written by Spike

Operation Final Fury Plot Walkthrough, written by Spike

Fighting the Kha'ak


When you accept the next mission, a group of ships will appear at the East gate of the Unknown Sector north of you and make their way to M148. Immediately; they won't wait for you to enter the sector. You have to protect them, simple as. At least one must make it in order to pass the mission. Best advice is to enter the sector in a small ship to minimise the number and strength of enemies generated, and to stay close to the convoy; do not allow yourself to be lured away.

Once they've all gone, a lone Kha'ak scout zips away, and you have to follow it to its base of operations. On the plus side a Teladi carrier force jumps in to help you out. If you're flying a Corvette, which by now is pretty much a must, then you can leap into the back turret to swat any pursuing Scouts.

When you get to the station, which is in the middle of the Sector, your new orders are to destroy it. That Bomber would be a good choice; the Teladi wing includes several but they've usually wasted their ordinance before they reach the station, and trying to gun down a station's shields is not easy. Especially since Kha'ak ships will continue to spawn.

When the mission is complete, you are given another break to do as you wish. Start working towards a Destroyer or heavy anti-capital Frigate. When you are ready, come back to the Military Base for your next assignment.

Your next tour of duty is in Kha'ak Sector 931, where scouts have reported a high concentration of Kha'ak ships amassing. Your mission is to destroy them before they get sent to wreak havoc in the Commonwealth. You will, of course, need a combat ship. Exactly what you fight depends on your ship and your fight rank, and there's little guidance can be given for combat other than telling you that the bigger your ship and the higher your fight rank the more enemies you'll get and the tougher they'll be. Just let loose, usual combat tactics. You'll have a small friendly force backing you up, and if things do start to go awry, jumping back to the centre of the Sector could leave you in clear air for long enough for your shields to regenerate.

There are several waves of Kha'ak ships, but once you and your team have destroyed the requisite number there is a congratulations call and a mission complete. Stick around if you like, but otherwise, you should head back to M148 for your next assignment, which will come through after the usual waiting period.

From here on in, your missions are something of a roulette.

Sometimes, you get convoy missions, similar to the mission in the first part of this chapter. These can be done with a powerful ship from OOS quite nicely; simply tell your minions to attack the nearest enemy of the ships they're meant to be escorting. Others, you get simple destroy ship missions like the second part of this chapter, either in Kha'ak space itself or in the Unknown Sector north of you again. You may also get missions to defend your forward outpost in Kha'ak space; in these cases, get to the outpost before the Kha'ak do and then do your thing. They'll keep on coming up randomly until something big happens; in the meantime, don't forget about that Destroyer you were working on. Its time will come, sooner or later.

If you're in the habit of waiting in Argon Sector M148 for the next mission, there will come a point where you find yourself waiting an inordinately long time.

In this case, get all your vulnerable ships docked, leave the Sector, and get that Destroyer ready.

When you leave the Sector, you'll be ordered almost immediately to return. A Kha'ak force is assaulting M148, and it includes a Destroyer and Carrier. The defence forces will be pushed but they won't crack, especially not with your help, and double especially if you're flying that Destroyer. You do need to be careful of friendly fire however; it's a densely packed Sector and stray PPC volleys can deal a tremendous amount of damage to the wrong target, making them turn on you. If the worst should happen and a friendly ship decides that you're a traitor, comm. the Captain and apologise, repeatedly if the first attempt doesn't work.

Once all the Kha'ak are dead, you get a brief respite. Keep that Destroyer on hand. The next mission is the Kha'ak Hive.



The Final Battle


You are to jump into the Kha'ak home sector.

When you arrive, your first targets are the Kha'ak Guardians. These are the Kha'ak equivalents of the Orbital Defence Platforms of the Commonwealth. They fall pretty quickly to a Destroyer but are a serious problem to a ship not equipped for Capital-class combat. Once you've destroyed all three Guardians round a station, the station loses its invulnerability and becomes your target. When all three stations are dead, the plot is completed. Simple enough, but quite tricky on higher fight ranks.

Your rewards for this plot are fairly scant; you often don't get paid for your work. It all comes to fruit at the end; following the destruction of the Kha'ak staging post major Kha'ak incursions seem to cease. But that's not the real prize; provided you have version 3.0 installed, you get a special ship as a reward; the Argon drone carrier prototype, the Griffon.

That concludes Operation Final Fury.
- Spike

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