Terran Plot (Page 3 of 3)
Written by SpikeThe Lost Colony
When you come back, it will be to the Mars shipyard.
Ichiyama and Pearle have extracted the necessary information from the Split; The guy in charge is a Terran named Martin Winters. He dates from before the original Terraformer War, and it is presumed that he cryogenically froze himself during the intervening centuries. He seems to be based in a former Terran colony lost during the war; Aldrin.
Your first mission is to play with some Marines, boarding a Vidar. You can if you like, but there's no point really. The Vidar will be gifted to you after a time. If you like, you can transfer to it, it's a good ship for killing bigger prey, though struggles with smaller fighters.
After you've selected your ship, you need to rendezvous with Jackson in The Moon; he's on board a Terran Tyr battleship. He gives you the co-ordinates for Aldrin, it's up to you to get there. You'll need 60 Energy Cells for a fighter, and to find the sector, press 'A' repeatedly to cycle through.
When you jump in, what a sight greets your eyes. Welcome to the Rock. Yes, that really is what we call it. And yes, it does sound better said with a Scottish accent. But there's a mission to hand.
We have to recon what look like factories. You'd better start getting used to the distances involved in this humongous Sector; the factory is more than 100km away, and the Rock messes with autopilots. You'll have to do your flying manually.
When you get there, a Springblossom will undock and head for the fleet. Jackson orders an interception, but when the ship stops, the pilot turns out to be Human too. He's a commander of the Aldrin defence forces. Apparently, they used to own Terraformer technology, but Winters stole their CPU ship. Jackson goes to have a chat with the Aldrin government to figure out how to rectify the situation. Your job in the meantime is to deal with any threats.
One quickly develops. A group of Terraformer and Xenon ships comes in for the kill. Annihilate them. After they're dead, the Terrans find the CPU ship and go on the attack. You are given a Marine boarding team. However, you don't have to use them. You can let the Terrans deal with everything from here on in, although there is an exploit which can be used to capture the CPU ship if you wish to. You can read about it elsewhere on the forums.
When it's done, your new mission is to transport Aldrin dignitaries to Earth. Clearance upgraded again. Dock at the Energy Production Base and pick up the passengers; you need a Cargo Lifesupport System. Then jump back to Asteroid Belt and fly to Earth. Be careful when you enter the sector, as the autopilot hates the Torus as much as it hates the Aldrin Rock. You'll have to dock manually. You thought other Terran stations were big?
So, let's round off your campaign; You've got four Rapiers, an Advanced Discoverer, a Cutlass, two Scabbards with several Marines aboard and a Vidar. There's a Claymore bomber sat in the Earth Torus after you dock. You might have picked up assorted other ships too. Quite a haul.
You'll get more rewards in the following plotlines, but for now, that's the conclusion of the Terran plot.
- Spike
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