Weapons Guide (Page 4 of 4)
Written by wathman00,Fusion Beam Cannon
This weapon does not exist at all in the vanilla game.
Hull damage | 5,400 (A-) | Range | 6.6km (A+) |
Shield damage | 3,780 (C-) | Rate of fire | 143 r/m (D) |
Speed / accuracy | Instant hit | Energy Usage | 117 (A+) |
Mobile Drilling System
The Mobile Drilling System is a specialized weapon used for breaking up asteroids into smaller chunks, that's all it is good for. The projectile and rate of fire is very slow so if you tried to point it at an enemy, it wouldn't do much good. When used for mining purposes, only target the largest rocks with it since it will destroy any collectible chunks of rock that are too close.
Hull damage | 6,500 (A-) | Range | 4.8km (B-) |
Shield damage | 2,362 (C-) | Rate of fire | 3 r/m (F-) |
Speed / accuracy | 84 m/s (F-) | Energy Usage | 415 (D+) |
Tractor Beam
Not a weapon at all, but a beam used for moving around your own stations and towing other ships. Fire it once to lock the beam on to the target. Fire it again at empty space to disengage. You cannot tow asteroids unless you put a mine on them first, and stations cannot be towed through gates. Ships can be towed through gates. When doing so, take note that the towed ship will take half a minute to show up after you pass through the gate, just continue travelling in a straight line.
Hull damage | n/a | Range | 2km (D) |
Shield damage | n/a | Rate of fire | 120 r/m (D) |
Speed / accuracy | Instant hit | Energy Usage | 1,000 (D+) |
Alpha Kyon Emitter
Scout class weapon for the Khaak, you'll see it on Scouts and Interceptors. If you are very lucky and have a good fight rank, it's possible to capture the Khaak small ships with an even smaller chance that they will still have some weapons intact. This is the only way to get your hands on this weapon in vanilla.
Hull damage | 350 (C) | Range | 1.8km (D) |
Shield damage | 700 (C-) | Rate of fire | 200 r/m (D) |
Speed / accuracy | Instant hit (D) | Energy Usage | 17 (B+) |
Beta Kyon Emitter
Fighter class weapon for the Khaak, you'll also see it used on their Corvettes. The Khaak M3 Fighter is captured in the same manner as the M4 and M5 are, so if you are very lucky and patient you will get to use them in vanilla. No Khaak M6s or larger are board-able and therefore unavailable in vanilla.
Hull damage | 1,500 (B-) | Range | 3.4km (C) |
Shield damage | 2,500 (C+) | Rate of fire | 120 r/m (D) |
Speed / accuracy | Instant hit | Energy Usage | 150 (C) |
Gamma Kyon Emitter
Capital class weapon for the Khaak. The pineapple-looking M2/M1s and ball-shaped M1 Guardians use these. It is possible to find them as salvage after battle; this may be combat rank dependent. You may only see them if you have a high enough rank. They are pretty much only good for selling unless you managed to capture the deca# CPU ship that appears in the main Terran plot line. This is a rather difficult, and resource intensive undertaking, but the end result is the ownership of a very large flying can that can mount about 32 of these things.
Hull damage | 4,500 (A-) | Range | 4.9km (D) |
Shield damage | 7,500 (B-) | Rate of fire | 86 r/m (D-) |
Speed / accuracy | Instant hit | Energy Usage | 500 (D+) |
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