The structure of the dats
You may of noticed some large dat/cats inside the game folder. These files hold the game-files including textures, sounds, models, text etc. To open these files you will need a CatTool - which will hopefully be released soon by Egosoft. When the tool is finally available, you will be able to open up the files and see a list of files. You will need to extract from 01, upwards replacing any existing files. Files found in the later dats replace those from eariler ones.When finally extracted all the files to a folder, you will see a list like so:
aiscripts | Contains scripts on AI functions |
assets | Models, textures and macro for those files, |
cutscenes | Cutscenes found through-out the game. |
index | XML files to tell the game where to find files. |
libraries | Item definitions (like the older types folder). |
maps | The map files, broken into zones, sectors etc. |
md | Mission director - basically files which deal with missions (plot and non), |
music | err... music? in xwma format. |
particles | Where all the particles effects are defined, |
sfx | Sound effect files - all your bing, bang and boos.. |
shaderfx | shaders, used apply graphical effects |
t | Language files - ie. where all in-game text is stored (44 equals english), |
textures | Where some of the textures are found (compressed .dds files). |
ui | User-interface files |
voice-L044 | Speach, 044 is the english files, |
Most of the folders above will either contain a XML, wav, dds (mostly compressed by .gz), xwma or xmf file.