It's good to talk about one of the most powerful combat tactics in the X-Universe ever, turret command and the new "Turret Command Configuration" advanced feature in X3-AP, that can improve combat capabilities much more than ever before! For previous games, flying capital ships wasn't as much fun as it is now in AP.
First you can enable Automatic Laser Switching for different turret commands. This is extremely useful especially for capital ships, since most of capital ship turrets can support a number of different lasers while having a large number of laser bays, so its not reasonable to manually install/uninstall or change installed weapons for many turrets every time we should do for better combat advantage. This is a wonderful new feature in the game.
And also we can configure each turret command for our preference, plus we can set up some additional custom turret commands. Below is some useful info.
Together with the powerful "Missile Defence Mosquito" feature (found in Bonus Pack), all this could indeed influence the overall power and efficiency of our fighters, wings, fleets and capital ships and also enhance the safety of our many freighters and transporters.
I shall also say, the new enhanced missile characteristics and efficiency is also a wonderful improvement.
Note: To configure turret command configurations: [Options > Gameplay > Turret Command Configuration (Advanced Gameplay Settings section)]
Now let me show some of which I've spent some time thinking (and testing) what could be a very effective turret configurations (I hope its useful):
Turret: Attack My Target
1. Attack my cockpit target
Only turrets on my personal ship will do this
2. Attack any enemies while the ship is using an attack command
Automatic Laser Switching: All ships may switch lasers
Allow area effect lasers: Yes
Turret: Attack Fighters
1. Attack fighters
2. Protect the ship. Attack anything that attacks it.
3. Turret attacks what the ship is attacking
Automatic Laser Switching: Disabled
Turret: Attack Capitals
1. Attack capital ships (M6 and bigger)
2. Turret attacks what the ship is attacking
3. Protect the ship. Attack anything that attacks it.
4. Attack fighters
Automatic Laser Switching: Capital ships may switch lasers
Allow area effect lasers: Yes
Turret: Attack Enemies
1. Protect the ship. Attack anything that attacks it.
2. Missile defence
3. Turret attacks what the ship is attacking
4. Attack any enemies
Automatic Laser Switching: All ships may switch lasers
Allow area effect lasers: Yes
Turret: Missile Defence
1. Missile defence
2. Protect the ship. Attack anything that attacks it.
2. Attack any enemies while the ship is using an attack command
Automatic Laser Switching: Disabled
Turret: Missiles Only
1. Missile defence
Automatic Laser Switching: Disabled
Turret: Protect Ship
1. Protect the ship. Attack anything that attacks it.
2. Turret attacks what the ship is attacking
Automatic Laser Switching: Disabled
Turret Command Alpha
1. Missile defence
2. Attack fighters
3. Protect the ship. Attack anything that attacks it.
4. Turret attacks what the ship is attacking
Automatic Laser Switching: All ships may switch lasers
Allow area effect lasers: Yes
Turret Command Beta =~ (Attack Capitals + Missile Defence rather than Fighter Defence)
1. Missile defence
2. Attack capital ships (M6 and bigger)
3. Protect the ship. Attack anything that attacks it.
4. Turret attacks what the ship is attacking
Automatic Laser Switching: Capital ships may switch lasers
Allow area effect lasers: No
Turret Command Gamma =~ (Attack Capitals + Show Enemies the true meaning of firepower
)
1. Attack capital ships (M7 and bigger)
2. Attack capital ships (M6 and bigger)
3. Attack fighters
Automatic Laser Switching: Capital ships may switch lasers
Allow area effect lasers: Yes
Not sure about what are the "Area Effect Lasers", but i think they are:
Flak Artillery Array
Cluster Flak Array
Starburst Shockwave Cannon
Phased Shockwave Generator
Plasma Burst Generator
Note that I didn't use "Missile defence" Priority in every single turret command for some reasons, not always the best to do so, some turret commands should be optimized some other way (e.g focus on specific targets and let the missile defense for the other turrets in addition to the Missile Defence Mosquito) for better effectiveness.
Also note that the Missile Defence version of, for example, "Turret: Attack Fighters" (i.e Turret Command Alpha) in this post, is not always the best choice in all situations, we can rather combine between the two versions (command some turrets one command version, command the other turrets the other version if that could be better) for best results, also the 2nd one in this example enables Automatic Laser Switching.
If anyone could help me share his helpful comments regarding turrets, lasers and missiles, I'd be grateful, any ideas, thanks.
And thanks Roguey for this nice site, and by the way I'm a new user and this is my first post, I also wish to upload (but can't promise) some nice videos (mostly Combat-Boarding ones) but the problem now is I can't record my gameplay (don't have a suitable program for that), any tips, thanks again...
Cookie settings
Privacy policy.
Login / Register
Instruguey (13)
Rebelguey (24)
Fightguey (6)
Assoguey (17)