I was thinking more like RPG in mind. There are plenty of ways to play the game and for example I was planning play the game without a ship at the beginning and work as a ship repairer and do mercenary gigs in space and on planets (FPS); protect cargo/information/ships (boarding), protect space stations, take part of attacking pirate bases, etc.
- edqe
- edqe
It will be interesting to see how dynamic the systems will be eventually. Other player actions should trigger a new missions to which other player or NPCs can react to. The independent players and their actions would create a sequence of complex interactions.
An inforunner hacks satellite or comm array and steals information about a location of a relic.
-> An explorer buys the information and starts to search the relic.
-> Pirates are able to eavesdrop the plans and starts to follow the explorer.
-> once the relic has been found Pirates tries to board the ship and steal all the looted stuff and explorer's ship.
-> If the pirates has failed to change container IDs the explorer can try to track them down and hire mercenaries after pirates.
-> etc.
Even a single star system can contain lots of gameplay if the system will be this dynamic and flexible as planned.