I don't know how many of you know about it, but recently I came upon a game called Limit Theory, it's still in developement, but the dev blog and dev videos (check youtube) are showing some phenomenal stuff.
So, how about a small introduction? The game is a space RPG/RTS/FPS hybrid. What does this mean? Well, basically you can fly a fighter (or corvette, or ...whatever you get into space) in first person mode, flying around exploring/trading/fighting, you can also play in 3rd person (especially useful for bigger ships
), but there is more, you can own any number of ships, fleets stations AND EVEN PLANETS!.
So that was the quick introduction, now here are the main features:
* Intelligent AI design - The game is built in such a way that the AI can do anything the player can, or vice-versa, whatever you preffer. What this means is that the AI will try to board ships, pirate traders, build empires, open trade lanes, protect it's assets, mine asteroids, and as far as I can see, it will be able to do even more. The AI featured is of the newest tech's, and it's a real AI, not following some predefined commands, but actually "thinking" how it will get what it wants. This includes long and short-term planning, handling of resources, buying of ships and stations and even attacking their competitors (directly or by posting job ads).
* Real economy - Everything that is built, requires wares. This goes for the AI as much as the player. Every destroyed cargo hauler puts a dent in the economy. Even more, the AI (and by extension the player) can post job offerings to handle stuff, and the AI (not just the player this time) will TAKE those jobs. So now you suddenly ain't alone in the universe anymore...should be a lot of fun
* Procedurally Generated Infinite Universe - There are no limits, the universe will expand as much as you explore, and all of it will be different cause it's procedurally generated.
* Procedurally Generated Ships and Stations - Ships and stations are built using blocks, and both are created procedurally in the universe. The player can even design his own ships/stations and use those designs.
* Hardpoints on ships/stations - Ships and stations have hard-points where weapons/shields/other modules (like repairing, minig or even PRODUCTION modules)
* Build, Own, Destroy anything - The game is not limited in any way, anything you see can be built, destroyed or owned (boarded). This also goes for Planets, which cannot be built, but can be owned/captured.
* Planetary landing - While not a seamless transitions through the atmosphere, being able to land on planets is a great addition. It will work in the way that you will "dock" with a planet, then given a choice of locations you can visit. Seamless transitions would be preffered, but heck, I don't know of more then maybe 3 games that have planetary landing at all. Oh yeah, and the planetary outposts/cities/hubs will be procedurally generated as well (and can be owned).
* Tactical Mode - The game features a great Tactical mode for managing your fleets in battle. This is done via a 3D map and it looks gorgeous.
* Ateroids, asteroid mining and asteroid bases - nuff said I think.
* Random cosmological events - not 100% sure what this will consist of, but there will be cosmological events that will shape the universe (sun flares taking out production modules on a station, a distant supernova creating a black hole somewhere, etc.)
I probably left some features out, well I'm sure I have (you'll be able to trade in information, steal, hack etc. (and by extension, so will the AI), but it should be enough to give an overview and water your mouths a little
If you wanna know more, check out www.ltheory.com and don't forget to check over their forums forums.ltheory.com and youtube: http://www.youtube.com/user/LimitTheory
My verdict:
This will be the shizzle! Just from the dev videos you can see that the game is in a much better state then most AAA games. The depth of the universe is unbelievable (did I mention that the game will "simulate" a couple hundred years of existance to create a backstory in order to explain why things are the way they are ?) and the gameplay possibilites are genious. The mechanics of having a trully alive universe (e.g. the AI being able to do all the player can) combined with being able to own (or build/capture) anything you want and a real economy is a BIG step forward in gaming, and will surelly bring hundreds of hours of fun. Furthermore, the developer is a nutcase (in the good sense) and will definetely bring out one of the best titles ... probably of all time. you don't believe me? well head over to the forum, click on "development" and read through the "development posts", you'll understand afterwards
Well that's it, thanks for reading, and hope you guys like what I dragged in
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