Roguey's avatar Roguey's blog United Kingdom
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Joined: 2nd January, 2010

Blog » X Beyond the Frontier starting tips

Posted by Roguey on Sunday 24th April, 2011   ·   Comment 9 comments

Over the past few days ive been re-playing X Beyond the Frontier (ie. the first X game). You are really thrown in without no help, so I thought ill post some of my tips to help you get started - encase anyone else tries X-BTF.

You start off in Seizewell with one 1MW shield and a few credits. The first thing I recommend doing is to travel to the equipment dock and sell the shield. Contrary to the Teladi Capitan, you ship will be fine without a shield, just dont use the booster (this can make your ship explode without a shield). You can use the booster to reach the equipment dock.

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Once at the equipment dock you will need to dock manually (you will need to do all your docking manually). I really miss auto-pilot at this point, however docking isnt too bad. You need to find the door which is high-lighted by two lines of in-activity light-bulbs. Once found press c and ask the station to land. The lights should turn green and doors of the station should open. On your speed bar, you should see a green bar. This is the maximum speed for docking, so make sure your speed is less than the green bar otherwise you will mash into the station door (your speed bar is on the left).

Once docked, sell the shield and buy a Singularity Engine Time Accelerator (SETA) upgrade (144 credits). This will allow you to press J in space to compress time by 10, ie. time goes 10 times faster. This is better than holding tab for your boosters. You should have around 2700'ish credits, which is much better for trading.

When trading you can check station wares without having to land. When close enough select the station and press I. If you see the amount of stock is high, then the price of the ware will be low. I recommend selling energy cells to start with. So find a solar power station with lots of energy cells and land. At this point you can save by buying savage insurance.

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A good price for energy cells is between 5 to 10 credits. You should be able to sell them for 15 to 20 credits. Exit the station and fly around check the stations for low stock (ie. a very low blue bar). Once you found a station with hardly any energy cells, dock, sell and save.

You will need to keep doing this to build up your money, however you dont need to stay trading energy cells (I just used them for an example).

You make lots of credits in X-BTF with stations. So when you get around 10,000 credits, I recommend building a solar power plant. If you build it near the start area I recommend travelling south and asking the captain to deploy station when near the crystal fab (this will make stocking your solar power station much easier and faster). I travel all the over to Argon Prime and deployed by first solar power plant there (you can get crystals from the local trading dock).

Anyway, I hope that helps you on your way.


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