I am not a coder or a modder, so I am going to ask a question that is probably glaringly obvious to everyone else.
The core of what made an X game is missing right? We will never be able to make sprawling complexes and fleets. Our universe to fly and explore is sorely limited. The game as it currently stands just will not be able to handle that kind of complexity, because it was never meant to. So no amount of patching or modding will ever make this the next version of the X-Universe that we all wanted, correct?
- Sarakin
The core of what made an X game is missing right? We will never be able to make sprawling complexes and fleets. Our universe to fly and explore is sorely limited. The game as it currently stands just will not be able to handle that kind of complexity, because it was never meant to. So no amount of patching or modding will ever make this the next version of the X-Universe that we all wanted, correct?
- Sarakin
Until the game is patched into sufficient playability, we won't know what we have. Many of the old design choices had sizable costs associated with them. I know I wouldn't miss foregoing the bitter transition from fun space fighter to a more profitable Angel TP. I know I wouldn't miss the planning, paperwork, and money grinding required to build a large multi-system production line. I know I wouldn't miss having to command large engagements from OOS, so as to keep my ships from bashing each other to pieces.
It's fun to be a deep space robber baron. But it's also fun to be a smuggler or mercenary. Whether any of these roles is worth it or not is anybody's guess until they fix the friggin' bugs.