my last post was a little rushed, so sorry if it didn't make much since. allow me to clarify my point.
i was just trying to figure out if either of the two resources were more efficient. at first i thought that the natural nividium would be, but as it turns out, they are the same. in the end, if you use nividium(either) as a resource for a SPP(any) you come out with a 1:1 ratio. the problem with that ratio though, is that your mine is also making ore and silicon, thus you actually come out short on energy.
i did the math to find out how egosoft did it normally in the game. i'm not sure if this is the same for different races of SPP's, but here's some crude figures.
SPP(M)
output = 552 energy (2208 per crystal batch)
imput = 4 crystals
time, 1:58
crystal fab
output = 16 crystals
imput = 240energy, 10silicon, 160meatsteak
silicon mine(M)
output = 2 wafers
imput = 48 energy (240 per 10)
bakery(M)
output = 20 steaks
imput = 30 energy, 6 beef
(240 energy, 48 beef)
ranch(M)
output = 6 beef
imput = 30 energy (240 energy)
in the end, it only takes 960 energy total to make 2208 energy. i think this is achieved by going through multiple stations. by using so many different resources in the creation process, you come out with a more efficient system. because we are trying to use energy to create nividium, and then nividium to create energy, we end up with that 1:1 ratio.
What this means:
reguardless of how many power plants we put up, 1 SPP powered by nividium, will only support 1 nividium mine, and visa versa. we can work with this though, as it is a Khaak game, as it's not supposed to be easy. in the begining, you can end up stealing a lot of energy from transporters. with said energy, you should have enough to supply your system with the resources it needs to pump out ore and silicon from your mine, at a decent pace. also, we could impliment the slave supplimental system, where slaves help reduce production cycles/increase production.
however, if we try to add other stations, that also need energy, we would run dry really quickly.
proposed solution:
metals fab. (made from tiladianium fab)
output = tiladianium(80), crystals(40)
input = ore (50), silicon (12)
cycle time(both) 8min
high tech fab. (made from quantum tube fab)
output = microchips(4 in 24min)1, computer components(10 in 8min)2,
quantum tubes(24 in 40min)3
imput = silicon (15)1 (5)2 (25)3 , tiladianium (48 )1 (16)2 (80)3
goods fab. (made from rhymes fac M)
output = cloth rhymes(6 in 1min 12)1, rastar oil(4 in 1min 40)2
imput = energy (36)1 (40)2
i don't see any way of getting around the goods fab needing energy. another concern is that it takes a looooong time to make the high tech items. but i guess that's another thing we may not be able to get around.
so, i know this is a lot of information, so don't hesitate to ask me any other questions you may have about this. i should be up till around 3, and on again tomorrow morning. please let me know what you think about all this. if you approve of these changes, i can start a new game and try out this system as soon as i get a new galexy.Khaak file.
thanks a lot for being so open to working with me on this. as i said earlier, i'm really excited about getting this mod fully functional.
in eternity, forever lasts but an instant.