Ah, thanks for explaining. I did think that would be a lot of roles the game knew about if so. So with roles, how would we go about them? ie. telling a person to do something.. ie. you been ask to scout somewhere, or someone putting their name down for the role? ie. someone in command would ask for some scouts, then people could put their name down for the role. the second would be probably friendly approach.
Wow, that's planned to offer much more than I ever saw anywhere else yet. It basically saves us the need for any own infrastructure for communication and what-not while offering the structure (even with 4 choices) that ones needs to run something properly.
So... thank you for that link !
Sadly the sound is really bad, but the graphics tell enough already to love it. *wants!*
oh, big thanks for the link, that explained a lot!
It sounds like they planning a lot of the infrastructure for us already.
This game just keeps blowing my mind in the depth and the expanse it is. I love the fact that all that is done on the organization page, carries over into the game. I say we all need to make an organization!!
The Idris-P was for sale too for $1250, but I think they're sold out already.
If I may add a little to this discussion, I am tempted with sc, Rogueys hanger pics basically sealed the deal, my background is, of course, The X games, but prior to that : Eve, I had two accounts, one as a director (of two) in a corp that was basically a "help nubbins out" type thing, we are space communists with a noblesse obligÃ©, unfortunately, my interest in eve declined to a point where paying anything to spin in stations seemed silly.
The other, well, a couple of days after Margeret Thatcher, Gallente, joined GoonFleet as a newbee, GF dissolved bob, created a new corp called band of brothers, and took Delve.
That was an interesting event.
Some things I learned during my time in eve; with a trustworthy, multi-talented team, these sandbox games can be amazing, however, as with all online games, we get to see the best and worst bits of human misbehaver, any guild, corp, org or whatever needs to be mindful of access to assets, and what activities they condone by those flying their banner, while the personality of the group will be diverse as it grows, with good leadership and interesting goals, life is good.
The first corp, Red Fleet, was usually a peaceful missioning, indy corp, we supported new players, gave them ships and helped them learn the ropes, we got ripped off a couple of times, and we did the same a couple of times, we avoided wars by having a few indy corps to shuffle to, however, missioning and industrial stuff gets pretty stale after a few months, so, we had a steady stream of people joining and leaving.
GoonFleet were, to put it simply, space psychopaths, albeit well organised, funded, and continuously in a state of total war, they too, helped new, (goon only,) players a great deal, providing ships and builds, co-ordinating many nefarious deeds. their larceny was a thing of legend, however, unless they had a unifying goal, they usually concentrated on scamming and fighting.
Well hopefully SC will be great, and your decision wasnt totally based on my input. The only thing that worries me a bit is that SC seems a bit too good? maybe im just being cautious. However after some of the recent games I guess its understandable why I feel like that.
Its funny how we were talking about organizations the other day, and now RSI makes a big news post about it. It does look rather good how its done - 6 selectable ranks. Any suggestions for the 6 ranks?