Beginners guide to mods (Page 2 of 3)
Written by Roguey,
What are dats/cats?
If you ever want to make a mod then you will need to know what a dat/cat file is. In its simplest form, a dat file is like a zip file however inside it can contain compressed and uncompressed files. The cat file is like a table of contents, telling the game where things are. Both files are required and made by doubleshadows X3 ModManager.There are two kinds of dats/cats: one being a mod and the other being a false patch.
Mod cat/dat's are found off the main folder and inside the folder marked mods. These are files that can be toggled on/off via the main start-up screen, like so:

The other type of mod is called false patching. These are dat/cats placed inside the games main folder are are numbered from 01 to 09/12 and so on. In false patching, the game will use the first occurrence of a file (counting from the last numbered dat first). Egosoft often use this way to patch the game, hence why its called false patching.
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Most of the time you will be using mods method however sometimes you need to use false patching - most likely used to get out of trouble or for smaller mods...
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