Tech Laboratory (in The Third Duke)
Universe » Albion » Ascendancy » The Third DukeDepending on the nature of the operation, a Technical Laboratory can either specialise in a narrow field or, more commonly, offer varied research according to customer specifications. Considered the secret engines of innovation, Technical Laboratories are usually the first to introduce new manufacturing processes or explore emerging lines of new technology. The licensing of newly-developed production methods, of advanced assembly techniques or use of new construction materials with different properties and handling, is therefore an integral part of the Technical Laboratory business model.
Owner faction | |
XML macro (for devs) | struct_bt_alb_laboratory_macro |
Location (for devs) | tzoneCluster_B_Sector05_Zone24_macro |
Destructible
1 x Apartment Unit module
Dronelaunchpadbonus +0.03 each 1 x Armoury Link module bonus +0.02 each 1 x Logistics Tracker module bonus +0.02 each 5 x Targon Tracer module 1 x Zoltek Bridge module bonus +0.03 each 2 x Zoltek Extender module bonus +0.03 each
2 x URV Launcher module
Production
2 x Bio-Optics Fac module
produces Bio-Optic Wiring 2 x Chem Refinery module produces Chemical Compounds 2 x Chip Fab module produces Microchips 2 x QTube Y Fab module produces Quantum Tubes |
Radar
1 x Command Relay module
Storage
2 x Bulk Tube Stack module
800,000 x #bulk each, 4 x Container Storage module 320,000 x #container each, 1 x Liquid Spheroid module 800,000 x #liquid each, 2 x Tesla Duo-Charger module 320,000 x #energy each, |