Heavy Cluster Rocket (ware)

The Heavy Cluster Rocket system hearkens back to the simpler days of the 25th century, when the delicate dance of ever improving target acquisition and electronic countermeasures was trampled by the brute force of unguided explosive barrages. To this day, the majority of missile interception systems are optimised against torpedoes and guided missiles, not clusters of rockets. Hitting anything faster than a station can still be a challenge though, forcing a delivery from close range.


Summary
Ware price Min: 1,936, Avg: 2,278, Max: 2,620,
Ware type Equipment
Ware subtype Missiles
Ware volume 1
Ware ID (for devs) missile_gen_l_dumbfire_01_mk1

Primary resources
Min Max
38 x Energy Cells 380 380
17 x Missile Components 102 102
Total 482 482
Production cycle
Value
Cycle time 3 seconds,
Batch size 1 units
Products per hour 1,200.0
Cycles per hour 1,200.0
   
Profit per hour
Min Avg Max
Primary only 1,744,800 2,155,200 2,565,600
 

Use in the creation of;
  • Unknown...


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