Light Heatseeker Missile (ware)

The Light Heatseeker missile, known by many pilots as the Stormbolt, is the Paranid answer to the need for a missile system with minimal prelaunch lock-on time. Given the often tightly choreographed Paranid approach to combat manoeuvres, and the frantic nature of dogfights in general, where split-second decisions and actions can have severe consequences, this targeting logic was deemed in accordance with the Holy Three-Dimensionality. Funding for its development was allocated, and what they got in return was a weapon that has virtually no lock-on time requirement whatsoever. That advantage, however, comes at a significant cost to threat-identification and countermeasure burn-through capability. In practice, this means that the weapon is easily foiled by decoys and best used either in massed volleys, often from multiple ships, or in drawn-out engagements in which the enemy's supply of countermeasures is depleted. Naturally, this sort of approach does not sit too well with a military that prides itself on efficiency.

Exactly how the blueprints for the Stormbolt found their way to the open markets is unknown, but while the weapon failed to gain traction with the Paranid, other races with a less frugal view on munitions expenditure have since made good use of it.


Summary
Ware price Min: 729, Avg: 857, Max: 986,
Ware type Equipment
Ware subtype Missiles
Ware volume 1
Ware ID (for devs) missile_gen_s_heatseeker_01_mk1

Primary resources
Min Max
11 x Energy Cells 110 110
3 x Missile Components 18 18
1 x Smart Chips 46 46
Total 174 174
Production cycle
Value
Cycle time 3 seconds,
Batch size 1 units
Products per hour 1,200.0
Cycles per hour 1,200.0
   
Profit per hour
Min Avg Max
Primary only 666,000 819,600 974,400
 

Use in the creation of;
  • Unknown...


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