Small Ship Showroom 01 (ware)
Let's face it, owning a spaceship is a necessity in almost all civilised regions of space, no matter how densely populated the official census data makes them appear. Owning two spaceships differentiates the entrepreneur from the middle class, private owner. However, owning three, six, twelve - or however many - spaceships elevates the distinguished gentle-being to the upper class, the one-percenters that can. And if we're honest, what multi-millio-, billio-, quadrillionaire would place their shiny valuable spacecrafts into a parking orbit around some inconsequential moon in a godforsaken star system, never to be appreciated by anyone? That is right, none!The rule of wealth goes like this: if you own it, show it. Place it into a lustrous hall, have its hull polished by an army of exquisite robot hands, bathed in blinding lights by a laser beam from above. And then, if you have your romantic interest over for dinner, or your prospective business partner - or your grand elder-being, for that matter - parade them past your luxury vehicles.
You earned it!
Summary
| Ware price | Min: 346,859, Avg: 408,069, Max: 469,280, |
| Ware type | Container |
| Ware subtype | |
| Ware volume | 1 |
| Ware ID (for devs) | module_gen_dock_s_showroom_01 |
Primary resources
| Min | Max | |
| 41 x Claytronics | 71,094 | 71,094 |
| 2295 x Energy Cells | 22,950 | 22,950 |
| 308 x Hull Parts | 44,968 | 44,968 |
| Total | 139,012 | 139,012 |
Production cycle
| Value | |
| Cycle time | 5 mins, 15 seconds, |
| Batch size | 1 units |
| Products per hour | 11.4 |
| Cycles per hour | 11.4 |
Profit per hour
| Min | Avg | Max | |
| Primary only | 2,375,394 | 3,074,937 | 3,774,491 |
Use in the creation of;
- Unknown...
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