TEL S Muon Charger Mk2 (Weapon)


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The Muon Charger is a short range, high damage weapon. Its unusual handling requires the pilot to - as the name implies - manually charge every shot. It is recommended that it only be used when fully charged, as the damage potential is otherwise greatly reduced. Upon release, it fires multiple bolts, with a relatively small spread, which are able to stick to a target and deal damage over time. These bolts are sometimes deflected off the target entirely, resulting in them dealing little damage. If used correctly, the Muon Charger will never overheat, allowing for a continuous and consistent damage output.

The Ministry of Finance Science Division developed this weapon for all-round use, though arguably it can be difficult to deploy effectively in dogfights against fast targets. The ability to hold the charge and release at will was intended to give pilots more control over their weapon, and increase the fighter fleet's accuracy statistics. The unique characteristics of this weapon, however, mean that custom training is required, making it unsuitable for the Ministry's novice fighter program.

The Mk2 variant offers increased damage output.


Projectile speed
1,571 m/s
Rate of Fire
0.75
(Projectiles/Second)
Heat per second
168.8
(10,000 max heat)
Burst DPS
396.0
(0-100% heat)
Burst DPS Length
58.7
(Seconds)
Sustained DPS
358.5
(0-100% heat + cooldown)
Continuous DPS
339.2
(One shot, cooldown)


Heat graph

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Time (showing one burst cycle)  


Base damage Shield damage Hull damage
Damage per hit (no AoE) 528.0 528.0 528.0
Area Of Effect (AoE) @Epicentre 0.0 0.0 0.0
Combined (Base+AoE @Epicentre) - 528.0 528.0
 
Combined (Shield+Hull) Shield Hull
Burst DPS Burst DPS is damage per second (DPS) before reaching the maximum heat level. 396.0 396.0 396.0
Sustained DPS Sustained DPS means the DPS done in one cycle. A cycle would be firing the weapon until reaching 100% heat, then waiting for weapon to cool to 0%. Then repeating the cycle. 358.5 358.5 358.5
Continuous DPS Continuous DPS means firing the weapon once, waiting for it to cool, then firing again. 339.2 339.2 339.2
 
Rate of Fire 0.75 per second Range 2.4 km
Projectile speed 1,571.0 m/s Projectile life-time 1.5 seconds
Heat per Projectile 75.0 Projectiles per shot x3
Heat/Second +168.8 Mw Projectile Type Standard
Max Heat 10,000 Full Cooldown 5 seconds
Cooldown rate -2,000 Mw Cooldown delay 1.1 seconds
Burst DPS length 58.7 seconds Cooldown + delay 6.13 seconds
 
Price
 
Weapon path
Projectile path