M Plasma Cannon Mk1 (ware)
The Plasma Cannon is a long-range heavy weapon system delivering high damage per projectile. Its effectiveness is offset by slow projectile velocity, a low rate of fire, and substantial heat generation, making accurate shot placement critical. These characteristics favour its use against capital-class targets, where target size and predictability mitigate its handling limitations, particularly in concerted combat formations.While short-range systems such as the Shard Battery and Split Tau Accelerator can exceed its damage output under optimal conditions, the Plasma Cannon's principal advantage lies in its extended engagement range. Although capable of engaging smaller vessels, effectiveness in such roles depends on favourable positioning and timing rather than sustained fire.
The Plasma Cannon was developed by the Holy Order of the Pontifex shortly after the onset of the Paranid Schism, building on earlier High Energy Plasma Thrower technology. As with its predecessor, high radiation build-up necessitates periodic purging between firing cycles to prevent damage to the weapon system. The design blueprint was later acquired by the Argon Secret Service and disseminated throughout the Commonwealth following the Argon Federation's entry into the conflict.
Summary
| Ware price | Min: 78,251, Avg: 86,946, Max: 95,641, |
| Ware type | Equipment |
| Ware subtype | Weapons |
| Ware volume | 1 |
| Ware ID (for devs) | weapon_gen_m_plasma_01_mk1 |
Primary resources
| Min | Max | |
| 19 x Advanced Electronics | 13,490 | 13,490 |
| 179 x Energy Cells | 1,790 | 1,790 |
| 20 x Weapon Components | 3,420 | 3,420 |
| Total | 18,700 | 18,700 |
Production cycle
| Value | |
| Cycle time | 10 seconds, |
| Batch size | 1 units |
| Products per hour | 360.0 |
| Cycles per hour | 360.0 |
Profit per hour
| Min | Avg | Max | |
| Primary only | 21,438,360 | 24,568,560 | 27,698,760 |
Use in the creation of;
- Unknown...
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