S Burst Ray Mk2 (ware)

The Burst Ray is a short-range weapon system optimised for disabling capital ship surface elements. It delivers damage through rapid, sequenced emissions that apply concentrated radiation beams to exposed subsystems, causing the target's surface to lose molecular cohesion. This makes it particularly effective against engines, shield generators, and turret installations.

This specialised role comes with clear limitations. The Burst Ray exhibits limited effectiveness against primary shield arrays and hull structures, and its short engagement range restricts its utility in general-purpose combat, particularly against small and medium-sized vessels. The instantaneous application of its individual beams can nevertheless offer situational effectiveness against small and evasive targets.

The weapon's development is attributed to initiatives within the Paranid theocracy, reportedly commissioned in response to an increasing reliance on heavy fleets and long-range armaments during internal doctrinal shifts.


Summary
Ware price Min: 288,591, Avg: 320,657, Max: 352,723,
Ware type Equipment
Ware subtype Weapons
Ware volume 1
Ware ID (for devs) weapon_gen_s_burst_01_mk2

Primary resources
Min Max
73 x Advanced Electronics 51,830 51,830
661 x Energy Cells 6,610 6,610
74 x Weapon Components 12,654 12,654
Total 71,094 71,094
Production cycle
Value
Cycle time 10 seconds,
Batch size 1 units
Products per hour 360.0
Cycles per hour 360.0
   
Profit per hour
Min Avg Max
Primary only 78,298,920 89,842,680 101,386,440
 

Use in the creation of;
  • Unknown...


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