S Blast Mortar Mk1 (ware)

The Blast Mortar launches a tightly packed ball of high explosives, carefully separated from a layer of crushed and superheated asteroid matter. This swirling bubble of doom detonates on impact, or upon reaching its maximum effective range. Its decent blast radius, added to the already high damage per projectile, make it an excellent choice for taking out the engines, turrets and shield generators of capital ships. It is often favourably compared to the Plasma Cannon, a household standard in the post-realignment Jump Gate network, because it has the higher projectile speed of the two. This offers desperate pilots the ability to engage smaller targets when necessary. However, it is no flak cannon and, if given the choice, it is usually advisable to use this weapon against ships of at least medium size, which cannot evade its fire.

Before the Holy Order of the Pontifex was even officially proclaimed, its constituents began experimenting with equipment that would make efficient use of the limited resources available at the time. This resulted in weapons such as the Blast Mortar: surprisingly simple to produce, at least from the perspective of the superior Paranid intellect, yet at the same time brutally effective. Though they were initially ordered to build stronger beams for their visual effect, the priest engineers put their faith in what they most believed in: local maxima in the parameter space. Like a paradise yet untouched by mortal interference, the Blast Mortar works in perfect equilibrium as long as its careful calibration isn't disturbed. Bafflingly resistant to attempts at reverse engineering and improvement by foreign powers' militaries, the mechanism tends to suffer drastic loss of efficiency if one dares to adjust its properties, even in the most miniscule way.

The Mk2 variant is the exception to this rule, being a creation by the very same priest engineers that designed the original. It is an upgrade as straightforward as it gets, simply offering significantly enhanced destructive power and slightly improved heat dissipation.


Summary
Ware price Min: 40,538, Avg: 60,773, Max: 81,008,
Ware type Equipment
Ware subtype Weapons
Ware volume 1
Ware ID (for devs) weapon_gen_s_cannon_01_mk1

Primary resources
Min Max
7 x Advanced Electronics 4,970 4,970
9 x Energy Cells 90 90
12 x Weapon Components 2,052 2,052
Total 7,112 7,112
Production cycle
Value
Cycle time 10 seconds,
Batch size 1 units
Products per hour 360.0
Cycles per hour 360.0
   
Profit per hour
Min Avg Max
Primary only 12,033,360 19,317,960 26,602,560
 

Use in the creation of;
  • Unknown...


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