So now I had a problem with using Laser Towers as a defense. Since the stupid police were still roaming the galaxy, my lasers were attacking them which turned the entire sector red to me, which then makes the lasers attack the other ships, which then turns that race hostile to me. I was able to correct this by reloading a previous save and collecting all laser towers in the area, but this now leave my main factory complex defenseless. I have two tigers set on defend the complex but I will need them at some point.
1- Does anyone know how to use towers correctly, like with the various commands?
I would like to use them and still need as much assistance in learning how to use the laser towers as I can. Please if you dont use them and have no issue with security tell me and I will just not use them but if there is anything you can share to help me I would really appreciate it. I have heard that you can use a TS loaded with a ton of fighter drones and one good fighter to protect the TS, but not sure if that would work.
2- After installing the Pirate Guild mod, how do you tell if the pirate is of that Guild or if they are of the normal vanilla pirate?
3- Why would you want to purchase the various race trading docks? Would this be something you would want to have inside your owned sector?
4- I would like to get started into mobile mining, I have read some but would like to know if I am on track.
Need - 1 TL, 1 TS with CLS, multiple TS with mobile mining ability. I would use the TL to hold the ore, the mobile TS ships would mine the ore and the single CLS TS ship would transport the ore from the miners to the TL. Once the TL is full I can then ship it off to production hub. Am I missing anything?
5- And I am still having problems with this CLS Trader. Think you could look at these waypoints and point out my mistake please?
6- Finally, I obtained a Cerberus and was wondering how you all felt about it. With no main guns it just seems like a overpriced TC to me. I am thinking of selling it and buying the panther or cobra as I still have not found that either.
Edit- wow you guys must be either really busy in life or just finally annoyed with all my questions lol. Been a few days since either of you replied to posts.
Station Selling Issue
Board Index » X3: Terran Conflict » Station Selling Issue
redheart
Eagleguey (11)
Eagleguey (11)
redheart
Eagleguey (11)
Eagleguey (11)
Hmmm.....well...busy lives...
RandomTank
Assoguey (17)
Assoguey (17)
Shoot, sorry redheart, just when you edit a post it doesn't re-set it to the top of the 'Most Recent' forum post, so I/we didn't know you had changed your post. Right!
Stopping turrets shooting Red stations can be done by going into the Command Console and switching the Race that owns the station to 'Friend'; if they are still red they are actually hostile to you, so the only way is to turn you turrets off. There is a script that allows you to assign a hot-key to enable/disable turrets on your ship, so I would recommend getting it.
50%-60% Ore roids are very good, as the average/basic yield is 25/26, anything higher is good, but the more the better!
S, M, and L ships from shipyards are the basic ship + the cost of the shields/guns that model comes with at average price; if the universe is short on those shields/guns its very useful as it will give you a few, but if stations have full stock of shields/guns its cheaper to buy the equipment from the stations and the S model ship from the shipyard.
Already said about the Pirates in another post, so...
I've never really had a problem with Lasertowers, as I use Unknown Sectors as a home base, where you don't get any police/hostiles; but if you've got police chasing you because of stolen ships, its better to just lure them through a couple of Xenon sectors to try and kill them, or just Evac all your ships from the Police's owning Race's sectors, then kill the Police your self, then use missions to put your rep back up; killing an M7 or 2 doesn't drop to much if you're Rank 9/10 with a Race. Fighter drone technique isn't a bad idea in sector, but OOS they don't really do enough, and its quite expensive. Lasertowers are good in and out of sector, just place loads, and they'll melt pretty well anything.
After installing the Pirate Guild (PG) mod, every pirate basically becomes part of the PG, but only ones with 'Guild' in their name are associated with the PG; this means that if you kill them, you will lose rep with the PG, but get money from the Galactic Police (a decent amount too!). Normal Pirates don't (seem) to affect your PG rep, but if you're trying to buddy up with the PG, I wouldn't attack them.
MOST trading docks aren't that useful, as they are EQ docks that cant dock Cap-ships; they can be useful for restocking fighters or being used as as sale point for multiple types of wares (saving ships fromhaving to travel to all of your stations!). But by far the most useful use for them is defense fighter storage; or more specifically using Argon or Teladi ones, as they have Internal fighter docking, which means they can store unlimited amounts of fighters. You can use this to make auto-jump wings, which with a single command can bring an entire wing of fighters to the sector you are in to defend you; or they can carry several hundred fighters (in the best shielded Carrier money can buy) to wipe out anything that's in your sector!
Nope, what you said for Mobile Mining is bang on the buck, so long as you get the commands right, that's exactly how you do it!
I only found this out the other day: When you are telling a CLS ship to unload any ware, you have to put the max unload figure to the Station's max cargo bay (or however many e-cells you want in it total); otherwise the trader would fill the station with 10,325 e-cells and leave it like that; as soon as it depletes by 1,000, he will come back and top it up with 1,000 e-cells to 10,325 e-cells total, it would never go above 10,325! If you want the station full of e-cells, and it can store 50,000, you have to tell the CLS ship to 'Unload up to 50,000' as that will fill the station
I like the Cerberus, its a fantastic M2 escort because it is covered in FAA, and has a good generator to run them! It's not very good against M7's and above though, great against M6's and below though!!! Watcha talking about it has no main guns? Yes it does, it has 8, which can even take CFA's, which is pretty devastating! Also, an 'Overpriced TC'? What's that?
Stopping turrets shooting Red stations can be done by going into the Command Console and switching the Race that owns the station to 'Friend'; if they are still red they are actually hostile to you, so the only way is to turn you turrets off. There is a script that allows you to assign a hot-key to enable/disable turrets on your ship, so I would recommend getting it.
50%-60% Ore roids are very good, as the average/basic yield is 25/26, anything higher is good, but the more the better!
S, M, and L ships from shipyards are the basic ship + the cost of the shields/guns that model comes with at average price; if the universe is short on those shields/guns its very useful as it will give you a few, but if stations have full stock of shields/guns its cheaper to buy the equipment from the stations and the S model ship from the shipyard.
Already said about the Pirates in another post, so...
I've never really had a problem with Lasertowers, as I use Unknown Sectors as a home base, where you don't get any police/hostiles; but if you've got police chasing you because of stolen ships, its better to just lure them through a couple of Xenon sectors to try and kill them, or just Evac all your ships from the Police's owning Race's sectors, then kill the Police your self, then use missions to put your rep back up; killing an M7 or 2 doesn't drop to much if you're Rank 9/10 with a Race. Fighter drone technique isn't a bad idea in sector, but OOS they don't really do enough, and its quite expensive. Lasertowers are good in and out of sector, just place loads, and they'll melt pretty well anything.
After installing the Pirate Guild (PG) mod, every pirate basically becomes part of the PG, but only ones with 'Guild' in their name are associated with the PG; this means that if you kill them, you will lose rep with the PG, but get money from the Galactic Police (a decent amount too!). Normal Pirates don't (seem) to affect your PG rep, but if you're trying to buddy up with the PG, I wouldn't attack them.
MOST trading docks aren't that useful, as they are EQ docks that cant dock Cap-ships; they can be useful for restocking fighters or being used as as sale point for multiple types of wares (saving ships fromhaving to travel to all of your stations!). But by far the most useful use for them is defense fighter storage; or more specifically using Argon or Teladi ones, as they have Internal fighter docking, which means they can store unlimited amounts of fighters. You can use this to make auto-jump wings, which with a single command can bring an entire wing of fighters to the sector you are in to defend you; or they can carry several hundred fighters (in the best shielded Carrier money can buy) to wipe out anything that's in your sector!
Nope, what you said for Mobile Mining is bang on the buck, so long as you get the commands right, that's exactly how you do it!
I only found this out the other day: When you are telling a CLS ship to unload any ware, you have to put the max unload figure to the Station's max cargo bay (or however many e-cells you want in it total); otherwise the trader would fill the station with 10,325 e-cells and leave it like that; as soon as it depletes by 1,000, he will come back and top it up with 1,000 e-cells to 10,325 e-cells total, it would never go above 10,325! If you want the station full of e-cells, and it can store 50,000, you have to tell the CLS ship to 'Unload up to 50,000' as that will fill the station
I like the Cerberus, its a fantastic M2 escort because it is covered in FAA, and has a good generator to run them! It's not very good against M7's and above though, great against M6's and below though!!! Watcha talking about it has no main guns? Yes it does, it has 8, which can even take CFA's, which is pretty devastating! Also, an 'Overpriced TC'? What's that?
I will be the one to take you down!
redheart
Eagleguey (11)
Eagleguey (11)
Thank you RandomTank! You hit all of my thoughts and some that are not in my head now. lol. I guess I should have noticed that it wouldn't update the post timer just by editing. I know now though. There is one thing I am having an issue with and that is running out of space for my wares. I am trying to stockpile crystal and torpedo and missiles but the Hub can only hold so much and then it wont allow me to store any more.
Would having a race station allow me to store additional wares or would it just sell the items? Can I sell what I want on it or is it pre-stocked with items? I am thinking it will just be an NPC base and it will not let me use it like the hub.
Oh uh what ship do you use for the mining? I tried fitting a mobile mining laser on the Vulture but it was greyed out so I am not sure which ship to use.
Thanks for your reply, and I am keeping notes now lol.
Would having a race station allow me to store additional wares or would it just sell the items? Can I sell what I want on it or is it pre-stocked with items? I am thinking it will just be an NPC base and it will not let me use it like the hub.
Oh uh what ship do you use for the mining? I tried fitting a mobile mining laser on the Vulture but it was greyed out so I am not sure which ship to use.
Thanks for your reply, and I am keeping notes now lol.
RandomTank
Assoguey (17)
Assoguey (17)
They can store extra goods, but its only a limited amount of each, just like the Hub (they work in a very similar way!). Its much better to use TL's or TS's (the TS route is better for your wallet) to store goods, as they are considerably cheaper than Trade Docks and can store a lot more for your money. I have about 40 Mistral SF for storing goods atm, it works very well, and is still compatible with CLS. (I'm currently getting 'some' Ore for the Hub, but I will need other stuff in the future, so that number will increase. A lot.) Nawww its not pre-stocked, it works exactly like the Hub, when you transfer a ware into it, it remembers it, and now you can trade with it; but this doesn't work for software or tunings!
A lot of TS's can't mount the MDS, but all of the 'Miner' variants can; but to be honest, the Mistral SF can mount a few, and has the largest cargo bay of them all, so just use that! If you have any Mercury's, they can mount MDS on pretty well every variant, so that would save you buying extra Mistrals....
A lot of TS's can't mount the MDS, but all of the 'Miner' variants can; but to be honest, the Mistral SF can mount a few, and has the largest cargo bay of them all, so just use that! If you have any Mercury's, they can mount MDS on pretty well every variant, so that would save you buying extra Mistrals....
I will be the one to take you down!
AlphanInfidel
Proguey (12)
Proguey (12)
@ Redheart. RandomTank is right about the storage ......... don't know why EGO didn't include a warehouse!
Your remote miners don't need MDS once you beaten up the 'roids on the map with MDS or Hornets yourself, they will tend to use their shields (Or smaller weapons) to 'harvest' the smaller rocks etc., so Mistral SF is a good call for that because they are well shielded. I use a CLS2 ship to empty the miners as it keeps them at their task (Whilst training a CLS2 pilot.... same in AP as TC.)
Your remote miners don't need MDS once you beaten up the 'roids on the map with MDS or Hornets yourself, they will tend to use their shields (Or smaller weapons) to 'harvest' the smaller rocks etc., so Mistral SF is a good call for that because they are well shielded. I use a CLS2 ship to empty the miners as it keeps them at their task (Whilst training a CLS2 pilot.... same in AP as TC.)
I am an Alien!
redheart
Eagleguey (11)
Eagleguey (11)
Once you create a station and attach other stations to it, you can not get rid of just one of them can you? Like if you have 23 stations in a race area and one of the stations is considered illegal to that race, you loose the entire complex. Cant just disengage that one station can you?
Stupid squash mine! Guess this means rebuilding...but in an unknown zone...
Edit: First they blow up your Complex Hub, this separates all buildings from one another. Next they begin to barrage the illegal complex, and if anything is in their way it gets blown up. It was the Board Patrol that did this. They will also attack any ships in the area belonging to you.
I docked all ships outside and sat at the gate and watched.....now to begin to build connections again. This time though I am not adding onto this complex. I am now building a new complex in the unknown zone.
Stupid squash mine! Guess this means rebuilding...but in an unknown zone...
Edit: First they blow up your Complex Hub, this separates all buildings from one another. Next they begin to barrage the illegal complex, and if anything is in their way it gets blown up. It was the Board Patrol that did this. They will also attack any ships in the area belonging to you.
I docked all ships outside and sat at the gate and watched.....now to begin to build connections again. This time though I am not adding onto this complex. I am now building a new complex in the unknown zone.
Kirlack
Specoguey (14)
Specoguey (14)
Hmmm.....well...busy lives...
- redheart
- redheart
LOL
Sorry mate, I have been uber busy this last week or so. Between playing the com-save, starting Skyrim (finally!) and playing the Fallout 3 GOTY edition (again), plus my wife managed to convince me to start playing Planetarion again, my time has been rather limited lol
Yeah, when the police decide to take down your illegals they do it in style If you're not sure which wares are illegal in a given species' territory, look at the race entry in the in game encyclopedia, there will be a list of what they consider illegal.
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
redheart
Eagleguey (11)
Eagleguey (11)
Thanks Kirlack. Hey I totally understand being busy. I loved Skyrim, you can replay that thing more times then anything. and I have not heard of planetarion but Fallout 3 was fun too. Skyrim is so addicting...lol.
redheart
Eagleguey (11)
Eagleguey (11)
Well...I finished the Goner Plot...but there is not any..um reward....in my freight. I see the same er...item..that I had prior to dropping the guy off at the Goner ship. Is this a bug or am I just not seeing it correctly?
Edit: Oh..I found what I was looking for. So they really dont give you...uh that...they just...tweak yours...and now that shows up...oh ok. Never mind lol.
Edit: Oh..I found what I was looking for. So they really dont give you...uh that...they just...tweak yours...and now that shows up...oh ok. Never mind lol.
RandomTank
Assoguey (17)
Assoguey (17)
You should get a ship reward too? It doesn't always happen at the end of the plot though... Sometimes after!
I will be the one to take you down!
Kirlack
Specoguey (14)
Specoguey (14)
Yeah, the TLS should be parked at the newly built Goner Temple, and your UFJD is in your personal inventory. Have fun with it!
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
redheart
Eagleguey (11)
Eagleguey (11)
I hear that it isnt that great of a ship but hey, its free and unique. So how about your thoughts on the Mobile Mining Base Ship? Is it worth purchasing or would it just be better to purchase an Elephant or the better TL's? I purchased 4 Mercury's to use as mineral miners to pick up the rocks. I am ready to start the mobile mining aspect but am just on the fence as to either buy another TL or just have the CLS ship tote the ore back to base.
RandomTank
Assoguey (17)
Assoguey (17)
I quite like it, I keep it docked in my Aran equipped with 6 Gauss Cannons; whenever some pirates sneak up on me while I'm in the Aran (which happens quite a lot with the Pirate Guild mod!), I can quickly send out the Wing of 4 Skirons aboard it for anti-fighter, then pilot the TLS to take a dump on any M6/M7 I can find with it! I've even sniped a Brig with that Mini-Destroyer of an M6!
Honestly, I don't like the MMBS, as it is an exact clone of the Mammoth; except with less turrets with worse (IMHO) guns, plus the size of it means a blind person could hit it from 100k! The Mammoth is a helluva lot better, so I'd stick with that! And yes, I would use a TL, as it allows you to stockpile a lot more Ore/Silicon before delivery. Defiantly use Mistral SF's to pick up the roids though, they are awesome + have the biggest cargo space!!!
Honestly, I don't like the MMBS, as it is an exact clone of the Mammoth; except with less turrets with worse (IMHO) guns, plus the size of it means a blind person could hit it from 100k! The Mammoth is a helluva lot better, so I'd stick with that! And yes, I would use a TL, as it allows you to stockpile a lot more Ore/Silicon before delivery. Defiantly use Mistral SF's to pick up the roids though, they are awesome + have the biggest cargo space!!!
I will be the one to take you down!
redheart
Eagleguey (11)
Eagleguey (11)
Thanks RandomTank. I am however a little stuck. I have the Mercury's, they are equipped with the various software, mineral scanner, and I know they need a laser but this is my stickiness, as far as I can tell, there are two types of mobile minning. First is one where I break up the asteroids into smaller bits and the mercurys can pick up the stone. The second type (here is where I am stuck)is the mercurys use a laser to go mine the asteroids themselves, I am thinking of using PACs for this as I have that forge in production. Have I got it right? I tested this out on one, it went out for a while but then returned to base and only had like 110 ore and it was fully empty before. So either I need to break them up smaller, some started to aggregate so I know they were small enough.
If I have to constantly babysit this, I will say forget it lol.
Also, if I put an NPC station down in an unknown sector, that will attract more npc's to the area, so I would want to put these stations where?
If I have to constantly babysit this, I will say forget it lol.
Also, if I put an NPC station down in an unknown sector, that will attract more npc's to the area, so I would want to put these stations where?
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