Engine Parts (ware)

Comprised of a number of different components that make up ship engines, engine parts are delivered straight to the end customer, most commonly shipyards and equipment docks, who then use them themselves to produce or repair engines. While naturally engine parts are a very necessary resource across the entire Jump Gate network, the ability to produce and repair engines on demand, instead of requiring an entirely separate production step for each, has greatly streamlined the universal economy.


Summary
Ware price Min: 128, Avg: 182, Max: 237,
Ware type Container
Ware subtype Hightech
Ware volume 15
Ware ID (for devs) engineparts

Primary resources
Min Max
80 x Antimatter Cells 9,680 9,680
60 x Energy Cells 600 600
96 x Refined Metals 8,544 8,544
Total 18,824 18,824
Production cycle
Value
Cycle time 15 mins,
Batch size 208 units
Products per hour 832.0
Cycles per hour 4.0
   
Profit per hour
Min Avg Max
Primary only 31,200 76,128 121,888
 

Use in the creation of;


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