Recent comments (Page 7 of 15)

A recent list of comments posted on the site.

JcobGay4FlailnLsrTwr avatar
JcobGay4FlailnLsrTwr  •  1 year ago  •  Boron Thresher
Fire one more volley in his path to force him to dodge again. Once you are around 1.5 to 2km in range of him, aim slightly ahead in his predicted path and NOW YOU MAY CHARGE! Once you fire off the charged shot (ideally hitting with all 10 IonC blobs) pitch upwards while strafing up to avoid collision and fire your tornadoes/hornets as you pass over the M2! 2-3 volleys should take out most Shieldless Capitols. One thing of note about the Thresher's missiles in conjunction with its geometry: Because the Thresher is so slim, it's missiles spawn WAY below it, almost an entire ship's length. This, combined with its slightly concave shape from the bottom, means that while passing over another ship at half a ship's length (I think 100-250m), your missiles will spawn ON TOP of the other ship! Rendering any missile defense completely moot.
As you fly away your 4 rear mounted Cigs should finish him off if hes not dead already.
No time to celebrate though! Your shields--where'd they go?--are at 10 %! Hit that turbo boost to outrun the hostile ordinance and jump out!
Well that was fun. Enter another M2/M7/M6 to continue chipping away while Thresher's shields regen, while also snatching any loot you may want. You can vary this strafing method by playing with wing escorts, having them fire missiles instead of you. Drop drones, laser towers, etc, to distract the Capitol ship's fire. Eject last minute as your ship collides with them. Get creative with it.
That's how you do it. Could you have just auto piloted your Tyr, Phoenix or Boreas to kill the ships while you went to grab pizza rolls? Absolutely, that would have been 10x easier. We don't want easy though, if we did, we wouldnt be flying Thresher, solo into a Xenon sector, now would we.
JcobGay4FlailnLsrTwr avatar
JcobGay4FlailnLsrTwr  •  1 year ago  •  Boron Thresher
After selecting it as a tracking target, hit display on right or left screen so you can track its distance from you while selecting other targets. Being that we're across the sector from the hostiles, the AI should break formation and will send fighters at us in bite sized chunks. Use the sector map to rapidly click the nearest fighters and fire wasps/hurricanes, and/or command your escort to attack fighters. After a after launching a dozen or so missiles our K/Akuma/Q/Brigantine should be about 10km away. The IonCs will be in range at 5km, but DONT CHARGE YET, instead fire an uncharged volley, the M2 will be forced to strafe or dodge.
JcobGay4FlailnLsrTwr avatar
JcobGay4FlailnLsrTwr  •  1 year ago  •  Boron Thresher
Method: Enter the hostile sector with the Thresher. If you scouted and they are camping at the nearest gate, you want to jump to the opposite side of the sector, because if you enter with M2s and M7s immediately firing on you point blank, you're dead. Since our Thresher is a glass cannon, we HAVE to get the first hit, or at worst trade simultaneous blows. Pick a Capitol target, such as a Xenon J, Akuma, Brigantine. We are going to do a single bombing strafe then jump in sector or one sector over in a tactical retreat. When you head towards the capitol, if hostile, they will turn towards you. We are going to play chicken.
JcobGay4FlailnLsrTwr avatar
JcobGay4FlailnLsrTwr  •  1 year ago  •  Boron Thresher
Here is my method for using the Thresher to take out Capitols in a single pass; while mitigating fighter damage. You will need: 10 IonC in the main (the slow+weapon energy drain is important here),7 antifighter guns (IonDs, the arc effect is nice or EBoltChain guns for energy), 4 CIGs for the rear turret set to "Attack my Target", Turbo BoosterMk.2, minimum 250 Ecells, 6-8 Tornado/Hornet missiles or 20 Thunderbolt missiles, 50 Mosquitoes set to missile defense in special commands, 50-100 antifighter missiles; hurricanes and/or wasps. I know thats a lot of missiles, but we have to leverage our large cargo space to make up for the weapon regen shortcoming.
Optional: Fighter Drones, M4+/M3/M6 Escort Wing loaded with Tornadoes (also M8s would work), nix previous missile loadout and just use an M7M such as the Aquilo (this is by far the best missile boat, only con is cant use boarding pods).

tylersloeper avatar
tylersloeper  •  1 year ago  •  Phased Shockwave Generator
This weapon hits way harder than its stats would suggest. The 8 forward facing phased shockwave generators on my Agamemnon can destroy a Boreas’ 8 gj shield in about 5 seconds. So I guess the damage per minute is actually higher than any other weapon (against shields).
tylersloeper avatar
tylersloeper  •  1 year ago  •  ATF Skirnir
The best M7M for combat, but no boarding pods.
tylersloeper avatar
tylersloeper  •  1 year ago  •  Argon Albion Pride
This would be a great ship to mass produce at your Hq, if you could reverse engineer it. The production costs are lower than many M3s so it is a very spammable ship.
gigaChadow avatar
gigaChadow  •  1 year ago  •  Disney Pixar's UP (Review)
69[img]https://media.tenor.com/qosLRuL-
U1oAAAAC/69.gif[/img]
tylersloeper avatar
tylersloeper  •  1 year ago  •  Plasma Burst Generator
This hits multiple times and is actually one of the highest hitting weapons out there
tylersloeper avatar
tylersloeper  •  1 year ago  •  Paranid Hyperion Vanguard
The best m6
tylersloeper avatar
tylersloeper  •  1 year ago  •  Argon Titan
I thought this was going to be a feeble ship compared to the Boreas, but I was wrong. The Titan is devastating.
tylersloeper avatar
tylersloeper  •  1 year ago  •  Split Pteranodon
I watched an npc pteranodon wander into Neptune and proceed to destroy the Terran response fleet that came to kill it. One destroyer against a fleet, and it won. It was interesting to watch.

« Previous | Pages 123456789101112131415 | Next »