Duke's Buccaneers (faction)

At the time of its inception, the Duke's Buccaneers was outwardly an officially sanctioned, non-governmental security outfit that operated within the New Duchy systems of the Paranid Empire. Behind this facade, a corrupt organisation began to form, determined to undermine the authority of the very government that had originally permitted its rise. The Buccaneers were led by the shadowy and cunning Pirate Duke who unified smugglers, pirates and other discontent denizens of this largely unexplored and unstable region under his rule. During the Terran Conflict, which forcefully distracted the Paranid Pontifex's attention, Duke's Haven was established as the faction headquarters in a newly discovered border system. That system was later grandiosely renamed Lasting Vengeance, presumably in honour of one of the Duke's driving motivations in the subsequent escalation.

The Duke's Buccaneers were infamous for requiring absolute commitment from their members, demanding that they cut all former ties, and sending them on dangerous infiltration and assassination missions against their former affiliates to prove their allegiance. For most of the faction's supporters, this made maintaining good standings with major political powers, or even pirate organisations, nigh on impossible, and over time resulting in them serving only the Buccaneers. Eventually, political tensions rose and the Buccaneers became hunted by their Paranid neighbours, leading to attacks on their headquarters itself. Regardless of the meticulous planning and seeming precision of those strikes, they never managed to corner or kill the pirate leader himself. The Duke always seemed to stay one step ahead of his pursuers, all the while giving his loyal subjects ample opportunity to make a profit in the ensuing chaos.

According to the sparse pre-shutdown records, during a wave of warp instabilities between 780 and 782 NT, the Pirate Duke was on the verge of achieving his grandest scheme yet, when suddenly, the Buccaneers headquarters in Lasting Vengeance, and with it a large part of the admiralty, was cut off from the rest of the network. The faction as a whole, like many others at the time, dispersed quickly, with only a handful of small pirate bands continuing to vie for control of the now-isolated systems of the New Duchy. After the realignment of the Jump Gates, the Buccaneers were at first thought extinct. Though there were occasional supposed sightings in Paranid territory, these reports weren't given much attention, especially considering the much more pressing issue of the Paranid Civil War.

Faction licences


Duke's Capital Equipment Licence
Neutral (20), Ceremonyally,  
Duke's Capital Ship Licence
Neutral (20), Ceremonyally,  
Duke's Honour Guard
Neutral (20),  
Duke's Buccaneer
Neutral (10),  
Duke's General Use Equipment Licence
Neutral (-10),  
Duke's General Use Ship Licence
Neutral (-10),  
Duke's Military Equipment Licence
Neutral (10), Ceremonyfriend,  
Duke's Military Ship Licence
Neutral (10), Ceremonyfriend,  
Duke's Police Licence
156,000 cr, Neutral (10), Ceremonyfriend,  
Duke's Ship Sale Contract
1 cr, Neutral (20), Ceremonyally,  
Duke's Capital Ship Building Module Licence
Neutral (20), Ceremonyally,  
Duke's Ancillary Ship Building Module Licence
Neutral (20), Ceremonyally,  
Duke's Advanced Module Licence
Neutral (20), Ceremonyally,  
Duke's Basic Module Licence
Neutral (-10),  
Duke's Intermediate Module Licence
Neutral (10), Ceremonyfriend,  
Duke's Trade Offer Subscription
12,000,000 cr, Neutral (20), Ceremonyally,  
capitalequipment (not yet done)
 
capitalship (not yet done)
 
generaluseequipment (not yet done)
 
generaluseship (not yet done)
 
militaryequipment (not yet done)
 
militaryship (not yet done)
 
station_equip_lxl (not yet done)
 
station_equip_sm (not yet done)
 
station_gen_advanced (not yet done)
 
station_gen_basic (not yet done)
 
station_gen_intermediate (not yet done)
 


Default relations

Below is a list of relations to this faction, . The range goes between -30 (enemy) to +30 (ally).
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