Current blog's (Page 11 of 16)


November activity round-up

Today (whilst my internet is working), ive been checking to see what activity has been happening on the sites. Here's a little round-up of the site activity.

In general there is a reduction of X3/TC visitors (I guess people are finishing the game and moving onto new things/waiting for Rebirth). Glitches in the game I guess haven't helped.

The hits on the Rebirth site have dropped also (to between 15-30) - however with very little new Rebirth news I can understand why. Ego have introduced a lot of changes, yet very little news - just a few odd forum posts on the official boards. Even from months ago we still only have a few odd pictures/videos.

The forum is doing okay, although its seeing around half the amount of viewers ... Read more


Posted by Roguey on Sunday 20th November, 2011   ·   Comment 0 comments   ·  

Bozo's blog #3 (I think)

Hmmm, not much to say but knowing me I can make it into a lot.... ;P

I have started looking for various things involving the X games that are worthy for the news feed. I will post them from time to time so please take a look. These will mainly involve updates and other major things such as the recent one of the X Wiki shutting down. So please feel free to look at them Smile
I have now become re-addicted to X3TC I am currently going around blowing people up in my Taladi Shrike, I had just completed a mission killing someone, it gave me 5million credits, I was happy as I could finally buy another M3 fighter for my docking bay... I know have enough wing-men to keep me happy. I was just about to jump out of Paranid Prime when a bloody ... Read more


Posted by bozo64r on Tuesday 30th August, 2011   ·   Comment 6 comments   ·  

X3TC » Vanilla madness

Since discovering a flaw in X3TC, ive gone a little nuts making PPC's, then putting them on Orca's for sale. Money is no longer a problem:

Blog picture


The worse bit is that my game is still unmodified - I guess because the flaw is in X3TC then technically its not cheating, nor modding the game: as basically the game has a flaw. If you want to see the flaw, check here.

Oh, btw im going to kill everyone in the X-Universe when my armada gets big enough. I already have 8 Borea's getting ready Evil ... Read more


Posted by Roguey on Monday 22nd August, 2011   ·   Comment 0 comments   ·  

X3TC » Capturing a Atmospheric Lifter made easy

I was floating around Terran space when I noticed the Terran TL - Atmospheric Lifter. It has no guns but 80,000 cargo size, 20k more than the next biggest the Argon Mammoth! This would be great for complex building.

At first I tried to chase after one in my Split Cobra, however the Terran TL has a slightly higher top speed - I couldnt keep up. I noticed the ship travels to the planet (around 450km from the first location), disappears, then a few moments later reappears at around 110km - heading towards the USC Orbital Supply Base.

So the Terran TL starts from 100km'ish away from the USC Orbital Supply Base, then travels to the base, stops, sends out drones, then flies to the planet (450km) then ... Read more


Posted by Roguey on Sunday 14th August, 2011   ·   Comment 1 comments   ·  

X3TC » The joining of complexes

When you start building your own complex, if like me you keep adding more and more stations until it becomes a messy or so busy its hard to find a place where to add another station.

There is a 20-25km limit of where you can place station away from a HUB, however there is a way to extend your complex even further by joining complexes together.

For example, you make complex 1 have all your mines, then make complex 2 with all your food/bio resources and so on. Then you can link all the complex together to form one giant complex. The only rule for joining complex hubs is that they need to be within 20-25km of each other.

Using this information I have extended my complex to reach nearly across a whole sector:

... Read more


Posted by Roguey on Friday 12th August, 2011   ·   Comment 0 comments   ·  

X3TC » Getting your own Hyperion

In X3TC the old Hyperion from X3 has been changed from an M7 to a M6. Most of the stats are the same, apart from the shields (1GJ) and few other things. This makes the Hyperion one of the best normal M6's to have (it can also dock at any station). However this ship can not be brought, so its boarding time!

In my game I used an M7M with some Flail missiles and 1 boarding pod. I used Flails missiles to bring down the shields to under 10% - You could use Hammer's but they do too much damage.

Once you got the shields down, send 1 boarding pod (with 5 marines). If you send any more marines, they wont attack and will eject into space. After sending the Boarding pod -it might be worth sending just a few more Flails to stop the ... Read more


Posted by Roguey on Wednesday 10th August, 2011   ·   Comment 0 comments   ·  

X3TC » My real boarding success

A while back I saved up the money for an M7M rather than a M7, because I wanted to try and board ships. I also wanted to know why M7M were so costly. Ive invested a lot of money into training my marines, with little return.

Today I got 20 marines ready after much training and thought ill have a go at a Boreas, seeing its a ship I really wanted. I didnt hold out much hope but figured ill have a go anyway.

So, I changed my race relationship to hostile to the Argons, then started to fire Hammer Heavy's at the ship - so to bring down the shield and make the ship go hostile. As soon as the ship went hostile, I used the jump-drive and moved the nearest gate. Seeing as I had a Split Cobra (which is faster than the Boreas), I turned the ... Read more


Posted by Roguey on Thursday 28th July, 2011   ·   Comment 0 comments   ·  

X3TC » M6 rather than M7

After building my complex (it went crazy to 9 x 1MJ shields factories - still buying them like tomorrow) I started to build up my money for a new bigger ship than my Dragon.

The Dragon was a fantastic ship: killing other M6's with ease and even an old dreaded Pirate Carrack (those buggers do so much damage). The top/rear turret guarding against those nasty Tomahawk missiles.

So my credits where building up: 25milion mark and I start to think what do I get? M7's are great but have some drawbacks: big targets, sometimes limited choice of weapons, cant dock everywhere and often feel like a mini-version of a M2.

So looking through the ships I decided on the Boron Heavy Hydra - why? well its not too slow (138m/s), ... Read more


Posted by Roguey on Sunday 17th July, 2011   ·   Comment 0 comments   ·  


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